AVALON
AVALON
This is a massively multiplayer online role-playing game. I worked on this game as a generalist gameplay engineer. I played key role in bringing this game project o life. Here are some of the key contributions I made:
CONTRIBUTIONS
Designed and implemented networked multiplayer gameplay systems using C++ and Blueprints in Unreal Engine.
Developed a networked player combat system, focusing on responsiveness, replication accuracy, and scalability.
Implemented AI behavior logic using Unreal Engine’s Behavior Tree framework to drive NPC decision-making.
Extended procedural content generation systems to support advanced User-Generated Content (UGC) workflows.
Built UGC tools that enabled dynamic world-building and content creation within the Avalon universe.
Integrated art, animation, and audio assets into gameplay systems in collaboration with designers and artists.
Authored technical design documentation covering system architecture, workflows, and implementation details.
Conducted code reviews to enforce coding standards and maintain long-term codebase quality.
Performed debugging and bug fixing to resolve gameplay, AI, and networking issues.
Profiled and optimized gameplay and network performance across core systems.
Automated Unreal Engine build and deployment pipelines using Jenkins and Groovy scripts.
Facilitated cross-disciplinary coordination to align technical execution with creative goals.
Executed systematic playtesting to validate gameplay stability, balance, and overall player experience.
TECHNOLOGIES USED
⚙ Unreal Engine ⚙ C++ ⚙ Blueprints ⚙ Tortoise SVN ⚙ Miro ⚙ Rider ⚙ Visual Studio ⚙ Jenkins ⚙ Groovy ⚙ Multiplayer
PLATFORM
PC (Steam), PS5, XBox Series X|S, Xbox One X|S
CATEGORY
Massively Multiplayer Online Role-Playing Game
GAME WEBSITE
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